“Resident Evil 4: Remake” is a complete remake of the 2005 game “Resident Evil 4”, which improves the original game in many ways, including new enemies, new game mechanics and new story changes, and according to co-game director An Bao According to Kang Hong, the overall structure and process of the original game are almost perfect and no changes are needed, but the development team still hopes to increase the player’s sense of tension by polishing the survival horror game mechanism.
In an interview with foreign media Game Informer, Anbao Yasuhiro said: “The flow of the original game itself is very well done. For example, the structure and order in which enemies appear. For this general framework, we don’t have much to change. But we It felt like we could take each element a little bit more. So our approach was, ‘Can we make the horror elements of the original scarier?’ In short, we’ve been thinking about how we can make more changes.”
The Resident Evil 4: Remake development team never set out to replicate the freshness and novelty of the original, and they knew that doing so would be impossible in today’s environment, so they instead set out to create a new form of RE game.
Resident Evil 4: Remake director wants game to be scarier than original
“When the original game came out, I think one of the biggest success factors was the freshness of the game mechanics. We knew from the beginning that it would be impossible to replicate that in today’s landscape. We never made that a goal. Instead, our goal is to achieve the evolution that has occurred since the original release and create a new form of RE gaming. If we can do that, we feel players will love it. That’s the direction we’ve decided to go.”
“Resident Evil 4: Remastered Edition” will land on PS5, PS4, Xbox Series X|S and PC on March 24.